![]() At least with FF6, the most major problems were related to palette, sound and some framerate/slowdown problems. The visuals were massively compromised as well as the music. Intro scene approaching Narshe is also extremely smooth now. Airship still has some lag, but still far better than it used to be (feels faster and more responsive to control as well). The mode7 parts used by the chocobos and Serpent Trench feel extremely smooth and very fast now, similar if not the same as the SNES version. The slowdown is drastically improved as well. I guess I could have just downloaded a completed save file to test them, but i'm currently playing through the game normally and naturally for my own entertainment. I'm only just now grinding for spells, so i'm unsure if any of their sounds are accurate. Here's what it's supposed to sound like (probably better to listen than to have me attempt to explain a sound). Again i'm unsure if the pitch is off, volume is too low, or what. If it's there, it's barely audible and should be much louder. All that is audible in the restoration hack is the rumble, I can't make out the higher pitched noise. The high pitched noise sounds a bit like a cymbal, but with a hissing/whooshing effect to it. The defeated enemy (normal enemies, not bosses) effect sounds like it may be either a pitch or volume issue, it's supposed to have a sort of bassy rumbling noise overlaid with a higher pitched sound. I don't know how to really explain the issue with the save sound, you'd have to hear both versions side by side to get an idea. Sounds I noticed as seeming off include the noise of defeated enemies, as well as the save point chime (the one when stepping on top of the save point, the menu save confirmation chime seems fine). Much better than the unaltered version, but perhaps could do with some minor tweaking. Time/SpaceMage already mentioned some examples. The only slight flaws I can hear were mentioned by someone else- some of the sound effects seem slightly "off". For the vast majority, the sound fixes are spectacular. I've played from the beginning up until the part where you first get to fly the airship around (so a decent chunk of the World of Balance). I already applied this, colour restore and the Sprite revert one, was looking for a font one. IMO this should've gotten a DS port instead like Chrono Trigger did. The devs possibly saw this as something that they had to live with due to the elaborate effects compared to IV and V. Not so arguable, FFVI has the worst slowdown of the bunch. They did at least try however, and some even like the opera scene music in GBA a little better. Unlike the past two, VI tends to be loved for it's atmosphere a bit more so this and the color upping for GBA screens are both seen as major problems. ![]() Some tracks are known to be borderline unlistenable. and also those bugs mentioned in the readme to top it off. No bass, no reverb, different instruments were used. Quote from: Chronosplit on March 12, 2016, 12:17:29 AMĪrguably FFVI got hit the worst in the GBA versions by conversion woes. Everything but the compromise patch and the boarder crossing bugfix is pretty much meant to fix up the game's GBA-specific faults. GBA: Just mix and match from what's on RHDN really. SNES: Pick either Ted Woolsey Uncensored or Final Fantasy VI Relocalized Edition, to personal taste.ģ. Play the original III, bugs censors and all.Ģ. If you're looking for a first time playing, there's three ways to go about it IMHO:ġ. ![]() Little bass, no reverb, different instruments were used. I was just curious, since I played very little of Final Fantasy VI (just a little bit when it was considered FF3 on the Super NES), was the sound/music really that bad in the GBA port which gave birth to this hack?Īrguably FFVI got hit the worst in the GBA versions by conversion woes.
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